Home brew or house rules for my 5e games
View the Project on GitHub danlangford/5e
Rules leverage mechanics and interact with each other in interesting ways to support the desired narrative.
3d6 in Order
5e Pacing
Ability Modifiers
Double Damage Plus
Downtime
Dying
Dynamic Initiative
Harvesting
Hex Crawl
Hit Dice
Inspiration
Mass Combat
Players Roll
Real Rules
Side Initiative Plus
Spell Points
Strongholds
“The rules of the game are what we call the laws of nature.” -Thomas Huxley
“The rules of the game are what we call the laws of nature.”
-Thomas Huxley